Pirate (Ghost)

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Name Ghost Pirate
Race Undead
Type Incorporeal
Faction Independent
Premiere Desideratum: Blood Bonds
Relative(s) None Applicable

In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living. Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World. Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day. They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies. The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge. Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards. Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts.

Ghost pirates haunt ships. Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right. When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure. They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr. These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire. Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts. Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness. Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken. She took some cursed gold from the ghost ship before it disappeared.