Difference between revisions of "Bogart"
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− | + | {{ Character | |
+ | | image=BogartWiki.jpg | ||
+ | | name=Bogart | ||
+ | | race=[[Monster]] | ||
+ | | type=Goblinian | ||
+ | | faction=Independent | ||
+ | | premiere=<i>[[Desideratum: Blood Bonds]]</i> | ||
+ | | relatives=None Applicable | ||
+ | }} | ||
+ | All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. | ||
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+ | In English folklore bogarts are either a household spirit or a malevolent genius loci (that is, a geographically-defined spirit) inhabiting fields, marshes, or other topographical features. The household form causes mischief and things to disappear, milk to sour, and dogs to go lame. The bogarts inhabiting marshes or holes in the ground are often attributed to more serious evildoing, such as the abduction of children. However, as usual, the folklore paints a much nicer picture from the reality. In the Age of Myths, bogarts were truly despised by the local humans because they had a tendency to select a family and singularly harass them without end. Every night the bogart would terrorize the outside of the family's house, and if the family tried moving to another location, thanks to the goblin-kin’s ability to open portals, the bogart would be at that new location the very next night. Inevitably, the attacks would increase until the male family members died and the females were stolen away, though, ironically to the folklore, the children were always ignored. | ||
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+ | Bogarts have very long, drooping ears, long noses that dip past their mouths, and wild, wide eyes. They also have the ability to stealth in darkness. So long as they stick to the shadows of caverns or the night, they can be virtually invisible. Add to that their tendency to wield poison tipped weapons, and you get an idea of why many English feared them in days long past. However, as mankind spread and pushed them to stay mostly underground, the bogarts are little more than opportunists, hiding in dark alleyways or caves to grab any unsuspecting females they can drag back to their homes and convert into goblin-kin to make more bogarts. Even less patient, bigger, and angrier than other goblin-kin, bogarts are considered dangerous even among their own. |
Latest revision as of 15:59, 20 October 2021
All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely.
In English folklore bogarts are either a household spirit or a malevolent genius loci (that is, a geographically-defined spirit) inhabiting fields, marshes, or other topographical features. The household form causes mischief and things to disappear, milk to sour, and dogs to go lame. The bogarts inhabiting marshes or holes in the ground are often attributed to more serious evildoing, such as the abduction of children. However, as usual, the folklore paints a much nicer picture from the reality. In the Age of Myths, bogarts were truly despised by the local humans because they had a tendency to select a family and singularly harass them without end. Every night the bogart would terrorize the outside of the family's house, and if the family tried moving to another location, thanks to the goblin-kin’s ability to open portals, the bogart would be at that new location the very next night. Inevitably, the attacks would increase until the male family members died and the females were stolen away, though, ironically to the folklore, the children were always ignored.
Bogarts have very long, drooping ears, long noses that dip past their mouths, and wild, wide eyes. They also have the ability to stealth in darkness. So long as they stick to the shadows of caverns or the night, they can be virtually invisible. Add to that their tendency to wield poison tipped weapons, and you get an idea of why many English feared them in days long past. However, as mankind spread and pushed them to stay mostly underground, the bogarts are little more than opportunists, hiding in dark alleyways or caves to grab any unsuspecting females they can drag back to their homes and convert into goblin-kin to make more bogarts. Even less patient, bigger, and angrier than other goblin-kin, bogarts are considered dangerous even among their own.