Difference between revisions of "Myrkheim"

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(Created page with "Myrkheim (Dark Abode), is the home of the Dwarves and vibrates within the Inner Light. In halls of hewn rock, adorned with gold and rare gems, the dwarven king, Mótso...")
 
 
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These intersecting dimensional points are typically deep below the Earth’s surface.  When the dwarves find one, they carve out an area around it and create a gateway.  When these gates are completed, a dwarf or a group of them will take a vow to their king, Mótsognir, that they will guard it.  These dwarves are revered in Myrkheim as heroes and almost worshipped in their culture for they will stay at that gate until the day the Earth itself ends.  This way they build a defense against any beings, corporeal or otherwise, from breaching Myrkheim.  Their greatest and most encountered threat comes from the goblin-kin and trolls that happen to dig and find the gateways.  However, due to natural forces on Earth such as erosion or unnatural digging done by humans, some of these gateways are closer to the surface.
 
These intersecting dimensional points are typically deep below the Earth’s surface.  When the dwarves find one, they carve out an area around it and create a gateway.  When these gates are completed, a dwarf or a group of them will take a vow to their king, Mótsognir, that they will guard it.  These dwarves are revered in Myrkheim as heroes and almost worshipped in their culture for they will stay at that gate until the day the Earth itself ends.  This way they build a defense against any beings, corporeal or otherwise, from breaching Myrkheim.  Their greatest and most encountered threat comes from the goblin-kin and trolls that happen to dig and find the gateways.  However, due to natural forces on Earth such as erosion or unnatural digging done by humans, some of these gateways are closer to the surface.
 
   
 
   
While in Portland’s Forest National Park, the monster hunter, [[Absinthe Van Gothen]] encountered such a shallow gateway as she sought glowing gemstones.  Having used a magic bomb procured from the [[hobgoblin]], [[Hobs Hornswaggle]], she blasted her way into a rock chamber.  A fierce, royal warrior, [[Virvir]], a daughter of [[Mótsognir]] himself, stood guard there for thousands of years.  Needing no team or army to guard with her, the valiant and exceptionally powerful warrior stood her ground to do her duty.  However, with the blessed enchanted Van Gothen blood in her veins and the cursed [[Blood Suit]] made of [[Vlad Tepes|Vlad’s]] cursed blood on her body, Absinthe’s power proved greater than that of her adversary and she defeated the dwarf, and then ignorantly left, leaving the gateway exposed to anyone- or anything- that happened upon the small cave.  Whether something managed to breach Myrkheim due to that is yet unknown.
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While in Portland’s Forest National Park, the monster hunter, [[Absinthe Van Gothen]] encountered such a shallow gateway as she sought glowing gemstones.  Having used a magic bomb procured from the [[hobgoblin]], [[Hobs Hornswaggle]], she blasted her way into a rock chamber.  A fierce, royal warrior, [[Virvir]], a daughter of [[Mótsognir]] himself, stood guard there for thousands of years.  Needing no team or army to guard with her, the valiant and exceptionally powerful warrior stood her ground to do her duty.  However, with the blessed enchanted Van Gothen blood in her veins and the cursed [[Blood Suit]] made of [[Vlad Țepeș|Vlad’s]] cursed blood on her body, Absinthe’s power proved greater than that of her adversary and she defeated the dwarf, and then ignorantly left, leaving the gateway exposed to anyone- or anything- that happened upon the small cave.  Whether something managed to breach Myrkheim due to that is yet unknown.

Latest revision as of 17:47, 10 January 2021

Myrkheim (Dark Abode), is the home of the Dwarves and vibrates within the Inner Light. In halls of hewn rock, adorned with gold and rare gems, the dwarven king, Mótsognir, rules over Myrkheim. This realm is comprised of endless rock. There is no light other than the glowing magma that flows through infinite tunnels. It is there that the souls of the dwarves are born to live forever. However, that elemental realm intersects with the physical Earth.

These intersecting dimensional points are typically deep below the Earth’s surface. When the dwarves find one, they carve out an area around it and create a gateway. When these gates are completed, a dwarf or a group of them will take a vow to their king, Mótsognir, that they will guard it. These dwarves are revered in Myrkheim as heroes and almost worshipped in their culture for they will stay at that gate until the day the Earth itself ends. This way they build a defense against any beings, corporeal or otherwise, from breaching Myrkheim. Their greatest and most encountered threat comes from the goblin-kin and trolls that happen to dig and find the gateways. However, due to natural forces on Earth such as erosion or unnatural digging done by humans, some of these gateways are closer to the surface.

While in Portland’s Forest National Park, the monster hunter, Absinthe Van Gothen encountered such a shallow gateway as she sought glowing gemstones. Having used a magic bomb procured from the hobgoblin, Hobs Hornswaggle, she blasted her way into a rock chamber. A fierce, royal warrior, Virvir, a daughter of Mótsognir himself, stood guard there for thousands of years. Needing no team or army to guard with her, the valiant and exceptionally powerful warrior stood her ground to do her duty. However, with the blessed enchanted Van Gothen blood in her veins and the cursed Blood Suit made of Vlad’s cursed blood on her body, Absinthe’s power proved greater than that of her adversary and she defeated the dwarf, and then ignorantly left, leaving the gateway exposed to anyone- or anything- that happened upon the small cave. Whether something managed to breach Myrkheim due to that is yet unknown.